If you’re considering bringing a new kitten into your home, do your research to learn how to raise a kitten. You’ll also need to prepare your home for your new kitten and take the time to play with and bond with it. If you’ve never raised a kitten before, you may be wondering where to start.īeing a pet parent means providing for your pet’s basic needs in addition to being a friend and companion.įor kittens, this means providing a healthy and high-quality diet as well as routine veterinary care. Kittens are cute, for sure, but they can also be quite a handful. How much faster can you get the materials for this building?Īmdahl’s Law is one way of calculating this.Nothing is more adorable than a fluffy little kitten. Then you discover an upgrade for miners that increases the rate of slab crafting, with larger increases the more manuscripts you have there are no upgrades for woodcutters at the moment. (That’s not the way it works in the Kittens Game, but never mind, this is just a thought experiment.) Then it’s going to take you 7.5 minutes total if both kittens are operating at peak capacity: the job is 15 kitten-minutes total - 10 kitten-minutes for the beams and 5 kitten-minutes for the slabs - which, for example, we could achieve by having one kitten crafting beams and the other crafting slabs for five minutes, giving us 5 beams and 10 slabs, and then switching both kittens to woodcutter for the next two-and-a-half minutes, giving us another 5 beams. For example, suppose you have to construct a Pasta House building that takes 10 wooden beams and 10 stone slabs, and you have two kittens, each of which can craft 1 beam per minute as a woodcutter, or 2 slabs per minute as a miner. Let’s say you have some tasks that you want to speed up. And yet it’s relevant, and should be given its own time in the spotlight. If I watch a TV cooking show covering caramelization and the Maillard reaction, I would neither expect nor appreciate a lecture on the dangers of obesity and excess blood sugar. An addition to discuss Amdahl’s Law… Relevant? Yes. If you’re interested in reading about the details of some specific algorithm, you should know something already about the motives and tradeoffs of optimization. (In an eerie coincidence, this comment was posted one day after Gene Amdahl passed away and one day before the notice of his death was published.) Which I thought was odd. In November 2015 I posted an article on Chandrupatla’s method for root-finding, and I got a comment from one reader wishing I had talked about the importance of Amdahl’s Law and its dismal, pessimistic implications, in the context of optimizing algorithms to run faster. ![]() And I thought inflation in Zimbabwe was bad. ![]() I don’t know whether AdVenture Capitalist gets up to one centillion - I haven’t played, but I’ve seen ads for it with screens showing unquadragintillion = 10 126. Centillion = 10 303 in the USA, but 10 600 in England. You really get to learn the ‑illions on some of these games - which gives me a flashback to being a 7-year-old looking through the Random House Unabridged Dictionary (about the size of a large shoebox and the weight of a bowling ball) and wondering why billion and trillion meant different things in the USA and in England. I just reopened Cookie Clicker for a moment and it says I have 12.608 quadrillion cookies. ![]() Cookie Clicker soon gets to the point where you are making thousands and millions and billions of cookies per second it’s kind of silly. Our brains just aren’t wired to like linear progress, I guess. So the unlocking-upgrades thing is a necessary part of the game for it to remain interesting. But if you unlock upgrades, you can increase the rate of progress, at least for a little while, and keep pace with the whole exponential thing. ![]() If you just keep clicking, you can get there, but it will take essentially forever. These games tend to be exponential in nature: if, for example, it takes 200 experience points (or dollars, or catpower, or whatever) to go from level 1 to level 10, it might take another 200 experience points just to get to level 11 and another 400 experience points to get to level 12.
0 Comments
Leave a Reply. |